Generally they require enough educated workers. Office zones are the most undemanding for services.Good value in average game is 78-80%, if it has enough customers and covered with proper services. This is a feature of game balance, so I see no sense in rising happiness of commercial zones much. Maximum that I had achieved is 87% with taxes set to 1% :(. Also need a lot of pedestrian trips to have sales. They are very sensitive to amount of customers, sales and tax rate. Commercial zones are the most capricious type of zones.Level 5 residential buildings start to complain only with rate of 13%. However residential happiness is insensitive to a tax rate. To achieve maximum value of 100%, average health should be 99-100%, and most of cims should be highly educated. Residential zones, both generic and self-sufficient (Green cities DLS), are more sensitive to level of education and cims health.Average happiness can be found in city statistics. City happiness is divided to different types of zones: Residential, Commercial, Office, Industry.But happiness is slightly different thing. Land value depends on number of services and level of zoned buildings. Levelups depend directly on land value and number of workers/inhabitants. It is necessary to differ two issues: what do building require to level up and what do they need to be happy. Before choosing a strategy and starting to plan city we need to know how happiness works. Well known questions? If yes, this guide is for you :)Ĭity happiness. How to build a city without traffic jams? How to make public transport profitable? How to gain profit from tourism? How to build an efficient city? What is an efficient city? How to achieve maximum city happiness? What is a maximum possible happiness? Is it possible to achieve good values without building monuments? Is it possible to have all these issues in one city?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |